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Monday, 13 February 2012
Real-time car models
Some models I created when I first joined my company. These were all built for a driving simulator for a German company called KMW. Models were made in 3DS Max then imported into Creator for the addition of 'degrees of freedom' in order to allow wheels and lights to become active.
Toyota real-time Formula 1 simulator
Here are some videos of the F1 simulator that I worked on for Toyota in 2008. The models are based on Lidar data, which is basically a scan of all of the track and it's surrounds. The data is geo-specific, giving us exact information ranging from the location of trees and buildings, right down to every bump of the track surface.
From this data, we can accurately create and texture the buildings and track features such as run-offs and kerbs. The end result is a lifelike simulation of all of the race tracks, used for training by professional F1 drivers.
Videos by AUTOSPORT.com
Real-time Helicopter and Ship models
These were all done for the Royal Navy for use in a marshalling simulator in 2008. Modelling was initially done in 3DS Max, afterwards the models were imported into Presagis Creator where degrees of freedom were added to allow for the motion of wheels, rotor blades and lights in the Simulator. Texturing was done in Photoshop.
All of the model features such as deck markings are precise and conform with the data provided by the Royal navy.
Sunday, 12 February 2012
Kitchen Visualisation
This is something that I adapted from a magazine. All the furniture was modelled in 3DS Max and rendered in Vray. You can find the work in progress renders towards the bottom of this blog post.
Living room Visualisation
The idea was originally inspired by a room that I saw in an Interior Design magazine. Everything was modelled in 3DS Max with lighting and rendering done in Vray
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