Here are some videos of the F1 simulator that I worked on for Toyota in 2008. The models are based on Lidar data, which is basically a scan of all of the track and it's surrounds. The data is geo-specific, giving us exact information ranging from the location of trees and buildings, right down to every bump of the track surface.
From this data, we can accurately create and texture the buildings and track features such as run-offs and kerbs. The end result is a lifelike simulation of all of the race tracks, used for training by professional F1 drivers.
Videos by AUTOSPORT.com
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