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Tuesday, 14 February 2012

Race track kerbs

Here are some kerbs that I modelled for an F1 race track that I worked on recently.
Modelling was done in 3DS Max. A combination of the spacing tool and Path deform modifier was used to achieve the curved and accurate shape.

Texturing and bump/specular map were done in Photoshop.

 Saw tooth kerb

 Smooth kerb

Smooth kerb with ridges

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